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Duke Wendo
The Projects Official Winners Of Takeshi's Castle
60
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Posted - 2016.03.21 10:19:05 -
[1] - Quote
I'm not sure if this has been discussed already, but here goes -
Medium outposts cost around 350-700 million. That's basically 1 combat site.
My current understanding is that there's no limit how many outposts you can build in a system- is that correct? Also when an outpost is destroyed, assets are moved to another friendly outpost in system- that's according to this
"This option will be working the same way for all locations, and will be the only way to recover items out of wormhole space."
So, what's to stop any bigger corps littering their system with enormous numbers of citidels?
Iv'e never been one for evicting or invading - shooting structures has never been fun, but I can see it getting way worse having to shoot through millions of hitpoints to clear out a system.
Does anyone know if citidels will get the system bonuses applied to it? If it does I can see c5 and c6 citidels having stupid high hit points and/ or damage output.
I'm surprised and disappointed that they had to include an 'asset recovery' system- what is destroyed should be lost- wherever you live. |

Duke Wendo
The Projects Official Winners Of Takeshi's Castle
60
|
Posted - 2016.03.21 11:35:40 -
[2] - Quote
I heard some people say this too, but could not find anything official- do you have a link?
Also- what's their reasoning that WH people don't get asset recovery, yet everyone else does? |

Duke Wendo
The Projects Official Winners Of Takeshi's Castle
60
|
Posted - 2016.03.21 12:46:59 -
[3] - Quote
Yup, thank you for the link...
"We revaluated our position on Wormhole space asset safety from our GÇ£I feel safe in Citadel cityGÇ¥ blog. Structures destroyed in wormhole space will see all of their assets lost when destroyed and subject to the magical loot fairy rules that would normally apply for ship cargohold."
So why are we the only ones having our stuff drop? I understand how hard it would be to attack a WH system, but surely its just as difficult to attack a null alliance? All assets should drop on destruction- everywhere! |

Duke Wendo
The Projects Official Winners Of Takeshi's Castle
60
|
Posted - 2016.03.21 13:55:12 -
[4] - Quote
Obil Que wrote:Because k-space has stations and outposts and they are 100% safe. No one would use Citadels while stations are an option. They mirror the station/outpost functionality in k-space.
Thanks man, I think that's the reason, yeah.
Still kind of sucks that there will be millions/ billions of hitpoints to chew through for little to no gain outside of J-space.
Why are CCP so against losing stuff? Just make NPC station tax sky high or phase it out so only high/ low sec stations allow asset safety. Compensate players/ alliances for current towers/ stations and have citidels replace structures out in player- owned space- then its up to the players to defend or destroy stuff.
Null and J-space should be 100% destructible - what you build you must defend or lose. |

Duke Wendo
The Projects Official Winners Of Takeshi's Castle
60
|
Posted - 2016.03.21 15:02:17 -
[5] - Quote
You have good points there.... I still think it's a sad state of affairs that things we blow up in k-space are 'protected' |

Duke Wendo
The Projects Official Winners Of Takeshi's Castle
64
|
Posted - 2016.03.21 20:05:11 -
[6] - Quote
For wormholes, the problem with that I can see is that if Citidels are anything like a NPC station environment is people inside a Citidel thats about to go down will 'select all' -> 'trash' .
It could be a lot easier to deny than the old days of self destructing every individual ship. I'm not much of an industrial player- can manufacturing and research jobs be cancelled?
Maybe ccp have already thought of this and will disable those kind of abilities at a certain stage of reinforcement.... |

Duke Wendo
The Projects Official Winners Of Takeshi's Castle
65
|
Posted - 2016.03.24 18:26:29 -
[7] - Quote
I agree that if people put the time and effort in destroying your citidel, they should get a normal 'kill' i.e 50% chance of everything inside.
I don't mind high sec/ low having a reduced drop and having the magic, invisible NPC helpers protect your assets, but why does null get that protection?
Doesn't make sense to me that the 2nd most dangerous part of space gets asset protection. |
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